
A few years later, with Front Mission 2 in the works, Square bought G-Craft in full.

Per developer interviews on Front Mission’s inception, Squaresoft was rather against supporting the project at the start ‘no robots’ was their refrain.

Toshiro Tsuchida - who, in addition to envisioning Front Mission, would go on to bring Arc the Lad to life as well - helmed the team at G-Craft. As it happens, the original Front Mission was the inaugural instance. But in the early 1990s, it was a foreign notion. These days, Square Enix works with external development studios on a routine basis. This is about Front Mission 1st: Remake, which is - naturally - a remake of the first entry in the most mecha-infused series to ever hit the SRPG scene. But this review isn’t an annual retrospective - there’s an RPG of the Year podcast for that. The fact that I feel slightly guilty for not spending more time listing several other prime examples of this resurgence in strategic role-playing entertainment is just further testament to 2022’s tactical goodness.
